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3D UMG widget transparency

Trying to create a 3D UI widget but running into issues when it comes to transparency. If i have any transparency on an image which is included within the widget, it'll either come out full colour or it will come out invisible, there is no in between.

For instance, this asset will show up as solid dark green up until about halfway through the fade, then it will just become fully transparent.

alt text

Similar problems also happen if a use a fully solid colour and have it lower opacity. Anything over 50% opacity is just solid colour and anything under 50% is invisible.

Product Version: UE 4.12
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asked Jul 26 '16 at 11:23 PM in Rendering

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SamWal
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2 answers: sort voted first

In the blueprint that contains the widget, click on the widget component to expose its details, then check to make sure the Blend Mode is set to Transparent and not Masked.

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answered Aug 31 '16 at 09:31 PM

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mwbeene
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avatar image numsi550 Dec 13 '16 at 03:31 PM

Thank you! I was looking for this.

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That was really helpful. Thank you!

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answered Jul 07 '17 at 05:05 PM

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cesar_montero
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avatar image Kidox18 Jan 17 '19 at 06:13 PM

Is it possible to set the blend mode in Blueprints? and not in the details panel.

Thanks

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