3D UMG widget transparency
Trying to create a 3D UI widget but running into issues when it comes to transparency. If i have any transparency on an image which is included within the widget, it'll either come out full colour or it will come out invisible, there is no in between. For instance, this asset will show up as solid dark green up until about halfway through the fade, then it will just become fully transparent. Similar problems also happen if a use a fully solid colour and have it lower opacity. Anything over 50% opacity is just solid colour and anything under 50% is invisible.
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