I’m having some issues with FText not displaying on my HUD. So, I’m trying to print the contents with UE_LOG. The only thing is nothing prints out. I don’t believe I’m converting my FText to FString or FName correctly.
There’s no magic here afaik. I’d rather guess that the issue is either with the way you fill your FText variable or with the way you’re trying to display it.
Odd, I changed a blueprintable function from return type FName to FText, and it wasn’t getting called. Turns out I had to delete the binding to my HUD in blueprints, and recreate it with all of the same functions.