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Why is my flipflop node double firing?

i decided to make a quick video explaining my issue

link to the question video

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asked May 20 '14 at 03:33 AM in Blueprint Scripting

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jdb1917
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avatar image DizzyWes ♦♦ STAFF May 20 '14 at 05:11 PM

Hey there,

Took a look at your video, not quite sure what could be causing this. Is your console generating an overlap event perhaps, as it wasn't clear where your trigger box was sitting.

-W

avatar image AnxGotta May 20 '14 at 06:46 PM

Could you try this with the E button event for Released and see if it is still funky?

Edit:

You could also print the IsA boolean value coming out the back of the FlipFlop node to screen to see if the E button event for Pressed is just running continuously.

I feel strongly that the E button event for Release will only fire one time and fix your problem.

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Hi, could it be that your events some how (perhaps because of your animation) gets triggered continuously ?

Perhaps a workaround, could be to insert a DoOnce node right before your flipflop node, and reset this DoOnce node once the animation is completed ?

  • Morten

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answered May 20 '14 at 06:39 PM

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mortengu
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avatar image jdb1917 May 20 '14 at 07:48 PM

this solved it, thanks a bunch, im still not sure what caused it in the first place, but its nice to have it working now!

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