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How To Patching On Android

I read the document https://docs.unrealengine.com/latest/INT/Engine/Deployment/Patching/index.html , it say:" Currently, distribution of the patches hasn't been resolved for all platforms", does it support the Android platform?

Product Version: UE 4.11
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asked Jul 27 '16 at 09:01 AM in Packaging & Deployment

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ggalt
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avatar image zbrtcchr Aug 05 '17 at 12:53 PM

Hi, ggalt, did you ever find out how to do this? Thanks for the time.

avatar image ggalt Aug 07 '17 at 03:51 AM

I try to do it in some ways, and it's not perfect at the moment, it can works!

avatar image zbrtcchr Aug 07 '17 at 04:08 AM

Okay. Thanks for the time. :)

avatar image ggalt Aug 07 '17 at 04:24 AM

Are you doing Android paching works? Have you found a good way to do it? :)

avatar image zbrtcchr Aug 07 '17 at 07:45 AM

I actually have no idea how to do it.

avatar image ggalt Aug 10 '17 at 09:45 AM

if find a good way, welcome share to me....

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1 answer: sort voted first

Well, Android uses Google Play, which handles updating and patching on its own end. You just re-package the entire project and upload the new .apk to the developer console.

Of course, if you want to do in-game dynamic patching that's a whole different ballgame.

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answered Jul 27 '16 at 01:21 PM

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DamirH
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avatar image ggalt Jul 28 '16 at 02:30 AM

Thank you for your reply! yes, i want to do in-game dynamic patching, the game is run in android and ios platform. is there any way to do it?

avatar image DamirH Jul 28 '16 at 02:33 AM

Unfortunately that's not my area of expertise. Hopefully someone with more experience will see the question. Good luck!

avatar image ggalt Jul 28 '16 at 02:42 AM

Thank you !

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