Don't delete mesh.
Hi. I had a little problem. When I calling DestroyActor () (also I tried Destroy and Destroycomponent()), it doesnt delete WeaponMesh. BlueprintClass inherited by AMyWeapon, difference just because in BlueprintClass chosen WeaponMesh. Do you know how I can solve this problem? (In the second screenshot Create CurrentWeapon)
I think the proper answer is that you shouldn't have to totally destroy it.
Here's a good discussion about what happens when you Destroy an actor: https://answers.unrealengine.com/questions/3953/question-how-to-destroy-an-actor-properly-in-c.html
answered Jul 28 '16 at 05:01 PM
Digi Labs Dan
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