How to let subclasses override components.
I asked this in the C++ section and figured it out. https://answers.unrealengine.com/questions/44855/how-to-let-super-classes-override-components.html
Now I'd like to do this in Blueprint as well.
I have a reference to the Component in my C++ class. In Blueprint, it shows up as None under the defaults tab. I see no way to specify an override for it. The box is greyed out. And there's no way to set the property as EditableDefault since TSubObjectPtrs can't be marked as editable.
I initialized it in the base class with PCIP.CreateAbstractDefaultSubobject.
asked May 20 '14 at 08:00 AM in Blueprint Scripting
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