I cant package my android VR Game

I cant package my android Vr Game. Ive followed this documentation:
https://docs.unrealengine.com/latest/INT/Platforms/GoogleVR/QuickStart/3/index.html

Output Log:

   LogPlatformFile: Not using cached read wrapper
    LogInit:Display: RandInit(1865513614) SRandInit(1865513615).
    LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
    LogStats: Stats thread started at 0.070352
    LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
    LogInit: API Version: 2992821
    LogInit: Net Version: 3039270
    LogDevObjectVersion: Number of dev versions registered: 13
    LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
    LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
    LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
    LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
    LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
    LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
    LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
    LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
    LogInit: Compiled (64-bit): Jul  6 2016 09:09:46
    LogInit: Compiled with Visual C++: 19.00.23026.00
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.12
    LogInit: Command line:  
    LogInit: Base directory: D:/EpicGames/Epic Games/4.12/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogInit: Using libcurl 7.41.0
    LogInit:  - built for x86_64-pc-win32
    LogInit:  - supports SSL with WinSSL
    LogInit:  - other features:
    LogInit:      CURL_VERSION_SSL
    LogInit:      CURL_VERSION_IPV6
    LogInit:      CURL_VERSION_ASYNCHDNS
    LogInit:      CURL_VERSION_LARGEFILE
    LogInit:      CURL_VERSION_IDN
    LogInit:  CurlRequestOptions (configurable via config and command line):
    LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
    LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
    LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
    LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
    LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    LogInit: Selected Device Profile: [Windows]
    LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    LogInit: Computer: J-DESKTOP
    LogInit: User: Julian
    LogInit: CPU Page size=65536, Cores=4
    LogInit: High frequency timer resolution =3.328124 MHz
    LogMemory: Memory total: Physical=16.0GB (16GB approx)
    LogMemory: Platform Memory Stats for Windows
    LogMemory: Process Physical Memory: 190.28 MB used, 190.28 MB peak
    LogMemory: Process Virtual Memory: 195.18 MB used, 195.18 MB peak
    LogMemory: Physical Memory: 4865.59 MB used, 16340.66 MB total
    LogMemory: Virtual Memory: 554.97 MB used, 134217728.00 MB total
    LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
    LogD3D11RHI: D3D11 adapters:
    LogD3D11RHI:    0. 'AMD Radeon (TM) R9 390 Series' (Feature Level 11_0)
    LogD3D11RHI:       8170/0/8170 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
    LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
    LogD3D11RHI:       0/0/8170 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
    LogD3D11RHI: Chosen D3D11 Adapter: 0
    LogD3D11RHI: Creating new Direct3DDevice
    LogD3D11RHI:     GPU DeviceId: 0x67b1 (for the marketing name, search the web for "GPU Device Id")
    LogWindows: EnumDisplayDevices:
    LogWindows:    0. 'AMD Radeon (TM) R9 390 Series' (P:1 D:1)
    LogWindows:    1. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
    LogWindows:    2. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
    LogWindows:    3. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
    LogWindows:    4. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
    LogWindows:    5. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
    LogWindows: DebugString: FoundDriverCount:6 
    LogD3D11RHI:     Adapter Name: AMD Radeon (TM) R9 390 Series
    LogD3D11RHI:   Driver Version: Crimson 16.4.2 (internal:16.150.2401.0, unified:16.150.2401.0)
    LogD3D11RHI:      Driver Date: 4-15-2016
    LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
    LogD3D11RHI: Async texture creation disabled: no driver support
    LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
    LogShaderCompilers: Guid format shader working directory is -4 characters bigger than the processId version (C:/Users/Julian/Documents/Unreal Projects/googlevr/Intermediate/Shaders/WorkingDirectory/12780/).
    LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Julian/AppData/Local/Temp/UnrealShaderWorkingDir/249B597D4172D4D16B4797945169D2E8/'.
    LogShaderCompilers:Display: Using Local Shader Compiler.
    LogTemp:Display: Loaded TP AllDesktopTargetPlatform
    LogTemp:Display: Loaded TP WindowsClientTargetPlatform
    LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
    LogTemp:Display: Loaded TP WindowsServerTargetPlatform
    LogTemp:Display: Loaded TP WindowsTargetPlatform
    LogTemp:Display: Loaded TP AndroidTargetPlatform
    LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
    LogTemp:Display: Loaded TP Android_ATCTargetPlatform
    LogTemp:Display: Loaded TP Android_DXTTargetPlatform
    LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
    LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
    LogTemp:Display: Loaded TP Android_MultiTargetPlatform
    LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
    LogTemp:Display: Loaded TP HTML5TargetPlatform
    LogTemp:Display: Loaded TP IOSTargetPlatform
    LogTemp:Display: Loaded TP TVOSTargetPlatform
    LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
    LogTemp:Display: Loaded TP LinuxServerTargetPlatform
    LogTemp:Display: Loaded TP LinuxTargetPlatform
    LogTargetPlatformManager:Display: Building Assets For Windows
    LogDerivedDataCache:Display: Max Cache Size: 512 MB
    LogDerivedDataCache: Loaded boot cache 0.19s 48MB C:/Users/Julian/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
    LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Julian/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
    LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file C:/Users/Julian/Documents/Unreal Projects/googlevr/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file C:/Users/Julian/Documents/Unreal Projects/googlevr/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: Using Local data cache path C:/Users/Julian/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
    LogInit: Selected Device Profile: [Windows]
    LogContentStreaming: Texture pool size is 0.00 MB
    LogMeshUtilities: No automatic mesh reduction module available
    LogMeshUtilities: No automatic mesh merging module available
    LogMeshUtilities: No distributed automatic mesh merging module available
    LogAssetRegistry: FAssetRegistry took 0.0228 seconds to start up
    LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.066150 seconds
    LogUObjectArray: 28777 objects as part of root set at end of initial load.
    LogUObjectAllocator: 5862672 out of 0 bytes used by permanent object pool.
    LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    SourceControl: Info Source control is disabled
    SourceControl: Info Source control is disabled
    SourceControl: Info Source control is disabled
    SourceControl: Info Source control is disabled
    LogEngine: Initializing Engine...
    LogHMD: SteamVR failed to initialize.  Err: 126
    LogHMD: SteamVR failed to initialize.  Err: 126
    LogHMD: SteamVR failed to initialize.  Err: 126
    LogHMD: Initializing FGoogleVRHMD
    LogHMD: GoogleVR API created
    LogAIModule: Creating AISystem for world NewWorld
    LogInit: XAudio2 using 'Lautsprecher (3- Logitech G430 Gaming Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
    LogInit: FAudioDevice initialized.
    LogDerivedDataCache: Saved boot cache 0.02s 48MB C:/Users/Julian/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
    LogInit: Texture streaming: Enabled
    LogInit: Transaction tracking system initialized
    BlueprintLog: New page: Editor Load
    LocalizationService: Info Localization service is disabled
    LogCook:Display: Max memory allowance for cook 8192mb
    LogCook:Display: Mobile HDR setting 1
    LogFileCache: Scanning file cache for directory 'C:/Users/Julian/Documents/Unreal Projects/googlevr/Content/' took 0.01s
    SourceControl: Info Source control is disabled
    Cmd: MAP LOAD FILE="C:/Users/Julian/Documents/Unreal Projects/googlevr/Content/EntryLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
    LightingResults: New page: Lighting Build
    MapCheck: New page: Map Check
    LightingResults: New page: Lighting Build
    LogAIModule: Creating AISystem for world EntryLevel
    LogEditorServer: Finished looking for orphan Actors (0.000 secs)
    Cmd: MAP CHECKDEP NOCLEARLOG
    MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 26.818ms to complete.
    LogFileHelpers: Loading map 'EntryLevel' took 1.878
    LogCollectionManager: Loaded 0 collections in 0.000764 seconds
    LogFileCache: Scanning file cache for directory 'C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/Collections/' took 0.01s
    LogFileCache: Scanning file cache for directory 'C:/Users/Julian/Documents/Unreal Projects/googlevr/Content/Developers/Julian/Collections/' took 0.01s
    LogFileCache: Scanning file cache for directory 'C:/Users/Julian/Documents/Unreal Projects/googlevr/Content/Collections/' took 0.01s
    LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000005 seconds
    LogContentBrowser: Native class hierarchy populated in 0.0072 seconds. Added 2048 classes and 372 folders.
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
    LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
    LogCrashTracker: Crashtracker disabled due to settings.
    LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0011 seconds. Added 1 classes and 2 folders.
    LogLoad: Full Startup: 63.19 seconds (BP compile: 1.16 seconds)
    LogExternalProfiler: Found external profiler: VSPerf
    LogExternalProfiler: Using external profiler: VSPerf
    LogOcInput: OculusInput pre-init called
    LogContentStreaming: Texture pool size now 1000 MB
    LogRenderer: Reallocating scene render targets to support 820x380 (Frame:2).
    LogAssetRegistry: Asset discovery search completed in 54.2143 seconds
    LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
    LogCollectionManager: Fixed up redirectors for 0 collections in 0.000029 seconds (updated 0 objects)
    LogRenderer: Reallocating scene render targets to support 820x564 (Frame:78).
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: EntryLevel (Jul 27, 2016, 9:07:27 PM)
    LogPlayLevel: Creating play world package: /Game/UEDPIE_0_EntryLevel
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.001480s)
    LogAIModule: Creating AISystem for world EntryLevel
    LogPlayLevel: PIE: World Init took: (0.000770s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/EntryLevel.EntryLevel to /Game/UEDPIE_0_EntryLevel.EntryLevel (0.002420s)
    LogInit: XAudio2 using 'Lautsprecher (3- Logitech G430 Gaming Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
    LogInit: FAudioDevice initialized.
    LogWorld: Game class is 'GameMode'
    LogWorld: Bringing World /Game/UEDPIE_0_EntryLevel.EntryLevel up for play (max tick rate 0) at 2016.07.27-20.07.27
    LogWorld: Bringing up level for play took: 0.001409
    LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 11 classes and 0 folders.
    PIE: Info Play in editor start time for /Game/UEDPIE_0_EntryLevel 0.294
    Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EntryLevel" FILE="C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/Autosaves/Game/UEDPCEntryLevel.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
    LogSavePackage: Save=39.96ms
    LogSavePackage: Moving 'C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/UEDPCEntryLevel0D94A201467A155347CD039E98537FBC.tmp' to 'C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/Autosaves/Game/UEDPCEntryLevel.umap'
    LogSavePackage:Display: Finished SavePackage C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/Autosaves/Game/UEDPCEntryLevel.umap
    LogEditorTransaction: Undo Spawn Play From Here Start
    MainFrameActions: Packaging (Android (ATC)): Running AutomationTool...
    MainFrameActions: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Julian/Documents/Unreal Projects/googlevr/googlevr.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Julian/Documents/Unreal Projects/googlevr/googlevr.uproject -cook -stage -archive -archivedirectory=
    D:/AndroidBuilds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ATC -build -CrashReporter -utf8output
    MainFrameActions: Packaging (Android (ATC)): Automation.Process: Setting up command environment.
    MainFrameActions: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject
    MainFrameActions: Packaging (Android (ATC)): Project.Build: ********** BUILD COMMAND STARTED **********
    MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: D:\EpicGames\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe googlevr Android Development -Project="C:\Users\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject"  "C:\Users\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject"  -remoteini="C:\Users\Julian\Documents\
    Unreal Projects\googlevr" -noxge -generatemanifest -NoHotReloadFromIDE
    MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Performing full C++ include scan (building a new target)
    MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Messages while compiling D:\EpicGames\Epic Games\4.12\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
    MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: d:\EpicGames\Epic Games\4.12\Engine\Plugins\Experimental\Cardboard\Source\UECardboard\UE4Cardboard.Build.cs(14,29) : error CS0619: 'UnrealBuildTool.RulesCompiler.GetModuleFilename(string)' ist veraltet: 'GetModuleFilename is deprecated, use the ModuleDirectory property on any ModuleRules instead t
    o get a path to your module.'
    MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ERROR: UnrealBuildTool encountered an error while compiling source files
    MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 1,9161504s to run UnrealBuildTool.exe, ExitCode=5
    MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\EpicGames\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe googlevr Android Development -Project="C:\Users\Julian\Doc
    MainFrameActions: Packaging (Android (ATC)): uments\Unreal Projects\googlevr\googlevr.uproject"  "C:\Users\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject"  -remoteini="C:\Users\Julian\Documents\Unreal Projects\googlevr" -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.07.27-20.08.10.txt' 
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVar
    s)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, D
    ictionary`2 InTargetToManifest)
    MainFrameActions: Packaging (Android (ATC)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
    MainFrameActions: Packaging (Android (ATC)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.BuildCommand.Execute()
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.Automation.Process(String[] CommandLine)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.Program.MainProc(Object Param)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.Program.Main()
    MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
    MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit
    MainFrameActions: Packaging (Android (ATC)): copying UAT log files...
    MainFrameActions: Packaging (Android (ATC)): BUILD FAILED
    PackagingResults:Error: Error Unknown Error
    Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EntryLevel" FILE="C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/Autosaves/Game/UEDPCEntryLevel.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
    LogSavePackage: Save=15.77ms
    LogSavePackage: Moving 'C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/UEDPCEntryLevelF7E9CBD348CE1028E5E2528A3A0D4896.tmp' to 'C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/Autosaves/Game/UEDPCEntryLevel.umap'
    LogSavePackage:Display: Finished SavePackage C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/Autosaves/Game/UEDPCEntryLevel.umap
    LogEditorTransaction: Undo Spawn Play From Here Start
    MainFrameActions: Packaging (Android (All)): Running AutomationTool...
    MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Julian/Documents/Unreal Projects/googlevr/googlevr.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Julian/Documents/Unreal Projects/googlevr
    MainFrameActions: Packaging (Android (All)): /googlevr.uproject -cook -stage -archive -archivedirectory=D:/AndroidBuilds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
    MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
    MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject
    MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
    MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: D:\EpicGames\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe googlevr Android Development -Project="C:\Users\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject"  "C:\Users\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject"  -remoteini="C:\Users\Julian\Documents\
    Unreal Projects\googlevr" -noxge -generatemanifest -NoHotReloadFromIDE
    MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Messages while compiling D:\EpicGames\Epic Games\4.12\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
    MainFrameActions: Packaging (Android (All)): UnrealBuildTool: d:\EpicGames\Epic Games\4.12\Engine\Plugins\Experimental\Cardboard\Source\UECardboard\UE4Cardboard.Build.cs(14,29) : error CS0619: 'UnrealBuildTool.RulesCompiler.GetModuleFilename(string)' ist veraltet: 'GetModuleFilename is deprecated, use the ModuleDirectory property on any ModuleRules instead t
    o get a path to your module.'
    MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ERROR: UnrealBuildTool encountered an error while compiling source files
    MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 0,8473639s to run UnrealBuildTool.exe, ExitCode=5
    MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\EpicGames\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe googlevr Android Development -Project="C:\Users\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject"  "C:\Use
    rs\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject"  -remoteini="C:\Users\Julian\Documents\Unreal Projects\googlevr" -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.07.27-20.08.40.txt' 
    MainFrameActions: Packaging (Android (All)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Android (All)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Android (All)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Bo
    MainFrameActions: Packaging (Android (All)): olean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Android (All)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, D
    ictionary`2 InTargetToManifest)
    MainFrameActions: Packaging (Android (All)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
    MainFrameActions: Packaging (Android (All)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
    MainFrameActions: Packaging (Android (All)):    bei AutomationTool.BuildCommand.Execute()
    MainFrameActions: Packaging (Android (All)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    MainFrameActions: Packaging (Android (All)):    bei AutomationTool.Automation.Process(String[] CommandLine)
    MainFrameActions: Packaging (Android (All)):    bei AutomationTool.Program.MainProc(Object Param)
    MainFrameActions: Packaging (Android (All)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
    MainFrameActions: Packaging (Android (All)):    bei AutomationTool.Program.Main()
    MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
    MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
    MainFrameActions: Packaging (Android (All)): copying UAT log files...
    MainFrameActions: Packaging (Android (All)): BUILD FAILED
    PackagingResults:Error: Error Unknown Error
    Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EntryLevel" FILE="C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/Autosaves/Game/UEDPCEntryLevel.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
    LogSavePackage: Save=17.10ms
    LogSavePackage: Moving 'C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/UEDPCEntryLevel5A088F714DB0F17FBE8A2BB1E1D32F8A.tmp' to 'C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/Autosaves/Game/UEDPCEntryLevel.umap'
    LogSavePackage:Display: Finished SavePackage C:/Users/Julian/Documents/Unreal Projects/googlevr/Saved/Autosaves/Game/UEDPCEntryLevel.umap
    LogEditorTransaction: Undo Spawn Play From Here Start
    MainFrameActions: Packaging (Android (ATC)): Running AutomationTool...
    MainFrameActions: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Julian/Documents/Unreal Projects/googlevr/googlevr.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Julian/Documents/Unreal Projects/googlevr/googlevr.uproject -cook -stage -archive -archivedirectory=
    D:/AndroidBuilds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ATC -build -CrashReporter -utf8output
    MainFrameActions: Packaging (Android (ATC)): Automation.Process: Setting up command environment.
    MainFrameActions: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject
    MainFrameActions: Packaging (Android (ATC)): Project.Build: ********** BUILD COMMAND STARTED **********
    MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: D:\EpicGames\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe googlevr Android Development -Project="C:\Users\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject"  "C:\Users\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject"  -remoteini="C:\Users\Julian\Documents\
    Unreal Projects\googlevr" -noxge -generatemanifest -NoHotReloadFromIDE
    MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Messages while compiling D:\EpicGames\Epic Games\4.12\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
    MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: d:\EpicGames\Epic Games\4.12\Engine\Plugins\Experimental\Cardboard\Source\UECardboard\UE4Cardboard.Build.cs(14,29) : error CS0619: 'UnrealBuildTool.RulesCompiler.GetModuleFilename(string)' ist veraltet: 'GetModuleFilename is deprecated, us
    MainFrameActions: Packaging (Android (ATC)): e the ModuleDirectory property on any ModuleRules instead to get a path to your module.'
    MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ERROR: UnrealBuildTool encountered an error while compiling source files
    MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 0,8770398s to run UnrealBuildTool.exe, ExitCode=5
    MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\EpicGames\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe googlevr Android Development -Project="C:\Users\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject"  "C:\Use
    rs\Julian\Documents\Unreal Projects\googlevr\googlevr.uproject"  -remoteini="C:\Users\Julian\Documents\Unreal Projects\googlevr" -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.07.27-20.11.23.txt' 
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVar
    s)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, D
    ictionary`2 InTargetToManifest)
    MainFrameActions: Packaging (Android (ATC)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
    MainFrameActions: Packaging (Android (ATC)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.BuildCommand.Execute()
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.Automation.Process(String[] CommandLine)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.Program.MainProc(Object Param)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
    MainFrameActions: Packaging (Android (ATC)):    bei AutomationTool.Program.Main()
    MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
    MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit
    MainFrameActions: Packaging (Android (ATC)): copying UAT log files...
    MainFrameActions: Packaging (Android (ATC)): BUILD FAILED
    PackagingResults:Error: Error Unknown Error

Hello,

  • Are you able to package a clean, blank project?
  • Are you using any external plugins at all?
  • I see this error:

MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: d:\EpicGames\Epic Games\4.12\Engine\Plugins\Experimental\Cardboard\Source\UECardboard\UE4Cardboard.Build.cs(14,29) : error CS0619: ‘UnrealBuildTool.RulesCompiler.GetModuleFilename(string)’ ist veraltet: ‘GetModuleFilename is deprecated, us
MainFrameActions: Packaging (Android (ATC)): e the ModuleDirectory property on any ModuleRules instead to get a path to your module.’

Hello,

I’m marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Havea great day