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Access Cine Cam world rotation (when tracking and object)

Hi,

I have a Cine Camera actor set up on a Camera Rig Rail. The camera is tracking the player using "Lookat Tracking".

When getting the camera rotation comes out static, like -90. Even when the camera is visibly moving on the rail and rotating to track the player character.

Any thoughts on getting the correct or "post lookat tracking" rotation of the camera?

Product Version: UE 4.12
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asked Jul 27 '16 at 06:14 PM in Blueprint Scripting

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korpehn
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avatar image korpehn Jul 27 '16 at 06:32 PM

As a temporary solution I spawned an arrow component and set its location to the Cine Camera location. I then did a "find look at rotation" from the arrow position to the tracked actor (I got the actor from breaking the lookat tracking struct).

This gives me an good estimate of the rotation I guess. But it would still be cool to access the camera's rotation.

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