Access Cine Cam world rotation (when tracking and object)
I have a Cine Camera actor set up on a Camera Rig Rail. The camera is tracking the player using "Lookat Tracking".
When getting the camera rotation comes out static, like -90. Even when the camera is visibly moving on the rail and rotating to track the player character.
Any thoughts on getting the correct or "post lookat tracking" rotation of the camera?
asked Jul 27 '16 at 06:14 PM in Blueprint Scripting
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