What does the teleport node do that set actor transform doesn't?

Hey all.

I’m moving a character using set actor transform, but once the actor reaches the transform position he basically hovers in air. If I do the same thing via the teleport node, he falls to the ground as expected.

So my question is, what does teleport do that set actor transform doesn’t and how do I do the steps required to use set actor transform but enable physics again at the end of the movement?

For those that get this same behavior, one thing I’ve found is that if you use “Force next floor check” on the character movement component, it does a trace down the next update and causes the falling mode to set as I expected.

So you can use set actor transform and then at the end force next floor check to renable the floor walking or falling behavior depending on wether you hit a floor or not.