Prevent Other Vive app from Closing Editor
I'm looking to prevent other Vive VR apps from closing the editor or packaged game. In normal function launching another vive app will kill your editor. Does this require a source modification or do we have something exposed that prevents this from occuring?
see relevant for unity: https://steamcommunity.com/app/358720/discussions/0/365163537813276228/
Edit: Added a pull request to the engine here: https://github.com/EpicGames/UnrealEngine/pull/2641
This new IHeadMountedDisplay optional function LoadHMD(bool) solves the case of knowing when you launch the other app and preventing it from closing the editor/game.
It is a SteamVR Bug reported here: http://steamcommunity.com/app/358720/discussions/0/357286119100492887/
And also reported here in UE4: https://answers.unrealengine.com/questions/405524/bug411-closing-steamvr-crashes-the-editor.html
answered Jul 27 '16 at 08:32 PM
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