Where did FSceneViewProjectionData::ViewMatrix go?

Hey guys,

So I’ve been updating some modifications for 4.12 in ULocalPlayer specifically dealing with the projection matrix it generates, and I noticed ViewMatrix has disappeared from FSceneViewProjectionData sometime in the past few engine updates. Could anyone verify that FTranslationMatrix(-ViewOrigin) * ViewRotationMatrix * ProjectionMatrix; is a proper substitute to the old FSceneViewProjectionData::ViewMatrix? There was never much documentation on in any of the viewport/scene code, so I’m doing a lot of speculating here.

Never mind, figured it out. ViewRotationMatrix is the new ViewMatrix judging by what it’s set to in ULocalPlayer::GetProjectionData(). Should have dug deeper into the code.