Hey guys,
So I’ve been updating some modifications for 4.12 in ULocalPlayer specifically dealing with the projection matrix it generates, and I noticed ViewMatrix has disappeared from FSceneViewProjectionData sometime in the past few engine updates. Could anyone verify that FTranslationMatrix(-ViewOrigin) * ViewRotationMatrix * ProjectionMatrix;
is a proper substitute to the old FSceneViewProjectionData::ViewMatrix? There was never much documentation on in any of the viewport/scene code, so I’m doing a lot of speculating here.