How do you stop fullscreen from using the screens max resolution?

Hey, i have been working on an options menu for my game. I’m currently trying to implement settings in order to let the player set the resolution of the game as well as if it should be full screen or windowed.
I’m currently using the Execute Console Command node in order to set the resolution of the window, i also found out that you can use “w” and “f” at the end of the r.SetRes call in order to set the window to be either windowed or fullscreen. (Example, “r.SetRes 800x600w” and “r.SetRes 800x600f”

But the issue i’m having right now is that when i set the window to be fullscreen the resolution is set to that of the screen and not the resolution that i called it to set the resolution too. Executing “r.SetRes 800x600f” will set the window full screen and then set the resolution to 1920x1080. Is there an option that i can turn this off with?

Hey ,

Is this happening for you when running in the editor or standalone (or both)? If in the editor, are you running in the viewport or in new window?

-Steve

It happens in both the editor when playing as standalone as well as the packaged build.

Hey ,

Sorry for the really late reply on this one–there have been a few issues we’ve identified internally when using SetRes and have defect reports filed to have those fixed. I don’t have an ETA for those fixes at this time, but we hope to have them in and available as soon as possible.

Cheers,

-Steve

Is there any update on this issue? I’m still getting this problem with 4.4.1 on Mac.