Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[4.12.5] CineCameraComponent of CineCameraActor gets return with parent class type

Hi there,

as I experienced when helping out here: https://answers.unrealengine.com/questions/460023/where-is-cine-camera-component-in-blueprint.html

When you want to use the CameraComponent of the CineCameraActor you need to cast it to CineCameraComponent even if it says it already is.

alt text

(other tooltip)

alt text

Happy debugging :) Marooney

Product Version: UE 4.12
component.png (22.1 kB)
more ▼

asked Jul 28 '16 at 09:03 AM in Bug Reports

avatar image

891 36 8 37

avatar image Rudy Q ♦♦ STAFF Aug 01 '16 at 01:52 PM

Hello Marooney,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?

  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?

  3. To clarify, are you seeing a warning that says you do not need to cast?

avatar image Marooney Aug 01 '16 at 03:57 PM


I've reproduced both ways in a clean Project:

First way to reproduce:

  1. Drag a CineCameraActor into the Level

  2. In the Details you can access the "Current Camera Settings" of the CameraComponent. And these settings are part of the CineCameraComponent class.

  3. Drag the CineCameraActor into the LevelBlueprint, GetCameraComponent, and try to access a CineCameraComponent setting like CurrentFocalLength.

Settings are not available because you only get typeof CameraComponent and not as expected CineCameraComponent. It is no problem to cast of course, if you know that. But I am sure this is not intended to be like that.

I think the CineCameraActor just exposes the "CameraComponent" as typeof CameraComponent instead of CineCameraComponent for the BP, that's all :) Therefore there is no warning.

Another way to reproduce (like I did in the screenshot):

  1. Create a new Blueprint based on CineCameraActor

  2. Select the CameraComponent and you will see the Details you should have access to within the EventGraph.

  3. Drag the CameraComponent into the EventGraph and try to access them (e.g. CurrentFocalLength).

Happy debugging :) Marooney

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello Marooney,

After further testing I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to visit the provided thread for future updates. Thank you for your time and information.

Link: https://issues.unrealengine.com/issue/UE-34036

Make it a great day

more ▼

answered Aug 01 '16 at 08:34 PM

avatar image

Rudy Q ♦♦ STAFF
47.3k 545 132 525

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question