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Physics Handle Grab Object Exploit

I used a physics handle to grab objects.In a first person game.But the thing is,the character can put the object he is holding under him while holding it and get higher on the level.I made a clamper that clamps the rotation of the cameras pitch,but It is no use,this time he can just go up to a wall and do it there.

I want to make sure the players can't glitch through levels.

Product Version: UE 4.12
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asked Jul 28 '16 at 02:01 PM in Blueprint Scripting

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SaitYavuz
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I solved it.I used a Switch that uses ECollisionChannel.I got the Enum state from a down trace I made to check if I'm falling or not(I know there is IsFalling state on movement components).I put the switch right after Input Jump node.

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answered Aug 01 '16 at 01:49 PM

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SaitYavuz
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avatar image SaitYavuz Aug 01 '16 at 04:18 PM

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This is how I've done it. I forgot to mention that I also used a branch for the physics object part of the switch.

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