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Loading my level doesnt working after packaging


When i Press play in editor or Launch the project everthing works just fine.

But when i package the project i cant load my first map.

My Menu appears and when i click on start button my map wont load...

Any ideas??

Product Version: UE 4.12
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asked Jul 28 '16 at 03:27 PM in Packaging & Deployment

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avatar image Sean L ♦♦ STAFF Jul 28 '16 at 05:40 PM


Could you provide a screenshot of the blueprint that you are using to open your level?

avatar image SashaDeLaNoise Jul 28 '16 at 05:53 PM

I realy question what could be the problem because everything works perfectly, i can run in editor ,i can launch it, and it works in standalone too.

Just not working after packaging

Heres the blueprint


avatar image Sean L ♦♦ STAFF Jul 28 '16 at 06:14 PM

Is your main menu in it's own level, or are you creating it in another level? I've seen an issue like this in the past where the user was creating a widget every time they opened the level, which would cause the main menu to appear over the level they were trying to load.

Could you provide a screenshot of your blueprint where you are adding your widget to the screen?

avatar image SashaDeLaNoise Jul 28 '16 at 06:29 PM

Thanks for respons btw :)

Yes i made one extra level fo the Menu,

Menu Widget : http://www.directupload.net/file/d/4430/rdvimf7l_jpg.htm

Level Blueprint : http://www.directupload.net/file/d/4430/sniiqg88_jpg.htm

Hope u can help me :)

avatar image Sean L ♦♦ STAFF Jul 28 '16 at 06:48 PM

It looks like you're creating the widget inside of the level blueprint for your main menu level, as well as in the MenuHudWidget BP. Try removing the logic from the MenuHudWidget BP, and only create it in the Level Blueprint. Let me know if that makes a difference. If this does not make a difference, please zip up the project, upload it to dropbox, and provide a link to download it. You can PM me the link through the forums if you're concerned about privacy: https://forums.unrealengine.com/member.php?160394-Sean-Flint

avatar image SashaDeLaNoise Jul 28 '16 at 09:25 PM

Thanks, u got a Message

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I've resolved the issue in your project. You'll need to manually go into Edit->Project Settings->Packaging and add the maps to the List of maps to include in a packaged build section (you'll need to expand the dropdown under the Packaging setting to see this option) that you'd like to use.

I added NURHIERWEITER and NURHIERWEITER2 and the menu worked as expected after packaging it out again.

Have a great day

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answered Jul 29 '16 at 02:22 PM

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Sean L ♦♦ STAFF
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avatar image SashaDeLaNoise Jul 29 '16 at 02:46 PM

omg thaaaaank you very much!!

avatar image MasterNinja Oct 25 '17 at 05:46 PM


avatar image mehack May 24 '19 at 04:25 AM

and what can I do if my map is selected and still does not load? Like the creator of this question, in the editor I can play on the map without problems

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