Loading my level doesnt working after packaging

Hello,

When i Press play in editor or Launch the project everthing works just fine.

But when i package the project i cant load my first map.

My Menu appears and when i click on start button my map wont load…

Any ideas??

1 Like

Hello,

Could you provide a screenshot of the blueprint that you are using to open your level?

I realy question what could be the problem because everything works perfectly,
i can run in editor ,i can launch it, and it works in standalone too.

Just not working after packaging

Heres the blueprint

Is your main menu in it’s own level, or are you creating it in another level? I’ve seen an issue like this in the past where the user was creating a widget every time they opened the level, which would cause the main menu to appear over the level they were trying to load.

Could you provide a screenshot of your blueprint where you are adding your widget to the screen?

Thanks for respons btw :slight_smile:

Yes i made one extra level fo the Menu,

Menu Widget : MenuHudWidget.jpg - directupload.net

Level Blueprint : LevelBlueWidget.jpg - directupload.net

Hope u can help me :slight_smile:

It looks like you’re creating the widget inside of the level blueprint for your main menu level, as well as in the MenuHudWidget BP. Try removing the logic from the MenuHudWidget BP, and only create it in the Level Blueprint. Let me know if that makes a difference. If this does not make a difference, please zip up the project, upload it to dropbox, and provide a link to download it. You can PM me the link through the forums if you’re concerned about privacy: https://forums.unrealengine.com/member.php?160394-Sean-Flint

1 Like

Thanks, u got a Message

Hello,

I’ve resolved the issue in your project. You’ll need to manually go into Edit->Project Settings->Packaging and add the maps to the List of maps to include in a packaged build section (you’ll need to expand the dropdown under the Packaging setting to see this option) that you’d like to use.

I added NURHIERWEITER and NURHIERWEITER2 and the menu worked as expected after packaging it out again.

Have a great day

14 Likes

THANK YOU SO MUCH! YOU ARE MY GOD :smiley:

omg thaaaaank you very much!!

and what can I do if my map is selected and still does not load? Like the creator of this question, in the editor I can play on the map without problems

2 Likes

we have same problem, did you solve it bro

1 Like

In my case, I had my map added to this packaging list, but I had renamed the map since then. The packaging configuration did not detect the change, so it was looking for myMap instead of MyMap. Instead of failing loudly, it was just saying ‘build succeeded’ and then the level wouldn’t load. Watch out for those string-literal driven configurations!

Extremely helpful! I thought it was the streaming level, only user error in not adding the levels to Packing list of map. Duh…

Agree, a helpful thread. Thanks. I added the maps in the project setting for packaging and also had to stop using the string name to refer to my map in the widget BP logic, instead opting for the object reference version instead. Once I changed that, it worked.

1 Like

you are a hero, truly.

I think I may have this problem, I’ve expanded Packaging, but I dont see any options to load Maps in there. Latest 5.1 version

Search for ‘list of maps’ inside the settings search field and it should come up

I was doing something similar to the problem you described here. I had a toggle function that I was calling one too many times from various BeginPlays and it was overlaying my overlay on top of level, so it seemed like the level was empty. Thanks!

I had the same problem as this guy.

This was a big help and I got my first game working!