----------[+] Persona Animation Trouble [+]----------

For some reason when I import my run animation and then play it using persona, the head part of the mesh is rotated 180°. I know this is a problem in UE4 and not in blender since the animation plays and work fine in blender and maya.

Blender:

FBX Review Program:

Persona (UE4):

UE4 Import Settings:

My Skeletal Mesh:

Any suggestions?

EDIT: This also happens with my walk animation, but not with my idle, or jump animations.

I don’t typically ask for this right away, but please PM me a download link with your blend and fbx files.

Sorry but I lost the files. But I fixed this issue. It was something to do with the bone rolling in blender.