UE4 Build Error
I have a project, which was build in v4.11, which I had to update to 4.12 in order to fix a compatibility issue. While that original issue is fixed, I'm now seeing a build error which I wasn't encountering previously, and I'm not sure how to fix it. Searches haven't been able to yield much information on it, so I'm hoping someone here can help me.
I've attached the log text. I'm aware there are many warnings related to the Substance Designer plugin (it was used by one of our artists earlier in the project, but has since been phased out; no assets in the build use it anymore, but it's still throwing warnings), but these are just warnings and shouldn't keep me from building, nor impede final performance of the project.
Thanks in advance for any insight or assistance you can offer.link text
asked Jul 28 '16 at 04:26 PM in Packaging & Deployment
From this section of the log text:
It appears that you are trying to set 'showflag.decals' in Saved/Config/Windows/Engine.ini, and you now need to either remove that flag from the Engine.ini file, or move it to your consolevariables.ini file (if you still need explicitly it set).
Looks like this code is new for 4.12 and your showflag is likely a carryover from 4.11.
I was able to fix this by doing a search on all the .ini files in my project. There was an intermediate config file and another engini.ini that had showflag.decals = 0 as a line. I deleted those two lines and that compile error went away. My project was originall 4.12 -> converted to 4.13 -> converted to 4.14 and set up according the VR guidelines.
answered Nov 22 '16 at 10:22 PM
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