Simple Move to Location moving to (0,0,0) navmesh bug

As Kirkd10 already noted in Why is "Simple move to location" not working as expected? - Character & Animation - Unreal Engine Forums , it seems like when you tell a character to come somewhere near him using Simple Move to Location, he starts running to (0,0,0) absolute location. This can be seen even in the very Top-Down template. When you click hold your mouse near to the character, you can find a spot that will make him run towards the zero point. That’s a navmesh bug.

Hi IhorM,

I’ve been able to easily reproduce this on the 4.1.1 release that is our latest Public build. It wasn’t too hard to get it to do it, especially once removing a lot of the cubes and being able to watch the character return to 0,0,0.

I believe this issue has been resolved in our latest internal build. I was not able to reproduce the error at all. Hopefully this will resolve the issue you’re seeing when that build is released in the coming weeks. If not please feel free to post back here and I’ll do what I can to help you.

Thanks!

Tim