What commands can I use to simulate network conditions?
Hello, in UDK, you had set pktlag and set pktloss to simulate laggy conditions while testing multiplayer. I havent been able to find those in UE4, and i need them to debug a project. I ask for help to know how can i do that on the new UE4
You can use these settings to test:
Put them in a file UE4/Engine/Binaries/netsettings.txt, then in-game use “exec netsettings.txt” to run all those console commands (you need to do it on both client and server instances).
answered May 20 '14 at 01:30 PM
Tom Sarkanen STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here