What commands can I use to simulate network conditions?

Hello, in UDK, you had set pktlag and set pktloss to simulate laggy conditions while testing multiplayer. I havent been able to find those in UE4, and i need them to debug a project. I ask for help to know how can i do that on the new UE4

thanks a lot.

You can use these settings to test:

Net PktLoss=1
Net PktOrder=0
Net PktDup=0
Net PktLag=75
Net PktLagVariance=0
p.netshowcorrections 1
log lognetplayermovement verbose

Put them in a file UE4/Engine/Binaries/netsettings.txt, then in-game use “exec netsettings.txt” to run all those console commands (you need to do it on both client and server instances).

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