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What commands can I use to simulate network conditions?

Hello, in UDK, you had set pktlag and set pktloss to simulate laggy conditions while testing multiplayer. I havent been able to find those in UE4, and i need them to debug a project. I ask for help to know how can i do that on the new UE4

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asked May 20 '14 at 01:28 PM in C++ Programming

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You can use these settings to test:

 Net PktLoss=1
 Net PktOrder=0
 Net PktDup=0
 Net PktLag=75
 Net PktLagVariance=0
 p.netshowcorrections 1
 log lognetplayermovement verbose

Put them in a file UE4/Engine/Binaries/netsettings.txt, then in-game use “exec netsettings.txt” to run all those console commands (you need to do it on both client and server instances).

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answered May 20 '14 at 01:30 PM

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Tom Sarkanen STAFF
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avatar image vblanco May 20 '14 at 01:52 PM

thanks a lot.

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