Editor Crash when loading 1001st Streaming Level Instance
While working on an endless runner prototype where my Tiles are created as Streaming Levels, I ran into a supposed hardcoded limit for Streaming Level Instances.
I can add (exactly) 1,000 streaming levels this way:
But the 1,001st results in a crash.
Not sure if 1000 is the allocation limit for the internal array of level instances, maybe it is changeable in the settings? If there was a way to assign a new map to an existing instance, I could reuse those, but I do not see such an option.
asked Jul 28 '16 at 07:16 PM in Bug Reports
Update: issue was caused by using the Format Text node to build the string used as the unique instance name.
Solution: Avoiding FText and using FString without conversion instead solved the issue.
answered Sep 08 '16 at 05:38 PM
While I was not able to reproduce the error outside of your provided project, I was able to do so with the project given. I have logged a report for it here. You can track the report's status as the issue is reviewed by our development staff.
answered Aug 02 '16 at 02:04 PM
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