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Why are my animations translating incorrectly when importing from Maya?

Hello Forum!

I have been encountering a few obstacles regarding animations in UE4. The main problem is that the animations don’t translate correctly when importing from Maya. I don’t really know what causes this but I figured that it had to do with the settings in Unreal since it works perfectly fine when importing the animations to engines such as Unity.

A descriptive video of the issue can be found in this link: **http://youtu.be/btye6plq6Z8**

Maya files (assets): **https://drive.google.com/file/d/0B8Nl7CeJVaGNajY0TEdtQnhPM0E/edit**

Workflow (it is written chronologically):

  • The animations are baked in Maya before importing to UE4.

  • Everything is deleted except for mesh and joints after baking in Maya.

  • The Z axis is set to the direction “Up” When exporting (the character is originally set/rigged with the Y axis as up.

Thanks in advance : )


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asked May 20 '14 at 02:09 PM in Using UE4

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avatar image zmalsberg Sep 01 '15 at 06:43 PM

Had the same problem, no views or answers on my topic... Going to try reverting to Maya 2014 to see if that matters. Will update if this fixes.

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