Sequencer won't play if I use my character BP in it in packaged mobile projects

Hi.

even in a clean empty third person template if i use third person character BP in sequencer it won’t play in a packaged mobile project and character appears in T pose.

(I disabled Anim class by default)

below is an example

I can send you a simple project if it is necessary

Hey ,

You actually have to switch to “Use Animation Asset”. It works for me on mobile after that.

1 Like

Hi

different animation asset keys won’t perform different animations it dose not seem to be usable and flexible enough to be replaced with normal animation keys.

It must be a bug because it works fine with auto play but not via BP

I’m triggering it with the Level Blueprint. I can even start with the character using the AnimBP, then disable it, run a sequence on the character, then switch it back to AnimBP control.

Is this what you’re doing in your BP when you trigger the sequence:

setting anim class is not the problem.

the problem is that you said I must use animation asset from animation mode to be able to play in packaged mobile projects

what we were talking about is this ( when you add character BP to sequencer and set some animation keys those animation won’t play in packaged mobile projects and as it is needed to set default anim class to none in this case, character appears in T pose in packaged mobile project.

and using animation asset keys instead can’t be an option because different animation asset keys are able to play only one animation and if you change one of them the other one will be changed

I’m obviously missing something here. This IS NOT happening for me. It works on mobile devices in every case I’ve tried.

If you’re concerned that I’m not reproducing this correctly, please send along an example project as there’s some breakdown in communication.

Hey

Launch this on an android device [][1]

I tested it on a galaxy s5

[1]:

But if you play that sequencer with Auto play everything works fine

This actually has nothing to do with mobile or the fact that they are using character blueprints. See UE-34439

Try using Create Sequence Player for the time being.

Thanks, it worked for me !