Vive controller jitter on moving pawns
Hey having a problem with controller jitter and latency. I'm working on a game where the player pawn moves, and has hands. Think flight simulator type game. The faster my pawn moves and the farther away my pawn gets from the world's origin the worse my Vive controllers track. If my pawn is standing still they are fine. I assume it's some sort of floating point arithmetic error but I could be wrong. I've noticed too that if I turn off the low latency update my tracking gets much better, but then adds the latency issue. Temporarily I've fixed the issue by keeping the player at worlds origin and moving the map, but that causes more problems than it solves. Is there any better solution ?
asked Jul 29 '16 at 12:37 AM in VR
Disable the low latency update on the motion controller components. This will introduce some lag but it will be much better than the controllers flailing wildly around as will happen if low latency update is enabled on a moving pawn.
Can't help you with the distance from origin thing although you might want to look into level streaming if you really get far enough for floating point rounding issues to become significant.
answered Sep 20 '16 at 05:31 AM
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