x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Attach actor to socket results that static mesh isn't moving

Hey, im trying to attach my actor to my character, the actor is successfully attached but the inherits static mesh isn't moving. I made a video about it, because its hard to describe and i'm not able to/ i dont know to reproduce it. the project is to big that i can't just restart it and copy and paste everything into a new project and maybe it'll happen again, so hopefully someone have an idea to handle this problem.

https://www.youtube.com/watch?v=unwHrnoZBeU&feature=youtu.be

Product Version: UE 4.12
Tags:
more ▼

asked Jul 29 '16 at 01:49 AM in Bug Reports

avatar image

Doktor.
28 4 6 10

avatar image Doktor. Jul 29 '16 at 12:35 PM

Something that i forget is, its working fine when i use the static mesh as root but now i'm trying to get the defaultsceneroot back with a new scene component as root and there happen the problem

avatar image Adam Davis STAFF Jul 29 '16 at 02:11 PM

Hi Doktor,

Can you show me a screenshot of your blueprint setup where you are attaching the actor to your skeletal mesh?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I found the problem in the forum, the mesh is detaching from the root component when simulate physics is on, so i have to disable physics and then attach the mesh back to the scene root before attaching it to my character.

more ▼

answered Jul 29 '16 at 02:28 PM

avatar image

Doktor.
28 4 6 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question