How do I detect collision between the player and the static mesh without making a trigger BoxComponent?
If i have a static mesh and I want to detect a collision between the static mesh and the character, how do I do it without making a trigger box (UBoxComponent) that surrounds the mesh ?
I've tried this so far and it does not seem to fire the collision event
To be clear, I want to detect collision between the collision box of the static mesh and the capsule component of the player character. Is this even possible ?
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