Plugin requires dlls in window/sys32

I’m unsure if this is a bug or not, because it might be peculiar to the Kinect (V2) SDK. I’ve added the DLL path with PublicLibraryPaths.Add, and added the dll’s with both RuntimeDependencies.Add and PublicDelayLoadDLLs.Add. I’ve added an additional check for the files existence to ensure i’m not going insane.

Even after doing the above, if I don’t have the relevant dll’s in the windows/system32 folder, it complains and/or crashes.

Hi duke22,

Is this happening only with one specific plugin, or does it occur with any plugin that you try to use in your project? Is the plugin you are trying to use one that you created yourself?

Hi duke22,

We have not heard back from you for a while. Is this issue something that you still need help with? I will be marking this post as resolved for internal tracking purposes. If you still need any help with this, please feel free to add a comment at any time to open the post again.