Strange Artifacts on Build Game

Hello fellas, I just finished an arch viz project and when I build the game, I get these strange artifacts, like a double render, but when I run it from the engine, everything is fine, any input about it?

This is when I run from within the engine

From Build and StandAlone Game:

Hey ,

Can you provide me with a screenshot of your Packaging settings?

Do you have steps so I can reproduce this issue in a blank project on my end as well?

Is that a material instance you have applied to the green wall that is switching to yellow?

Let me know if you have further questions or need additional assistance.

Cheers,

Hey there! Sure, here you go:

Steps> just the plain one of clicking on file>package>windows 32 bits

Material instance> yes, its a material instance, I didn’t have any problems when I build it earlier

Can you reproduce this using minimal content in a new blank project? e.g. A simple material instance applied to a static mesh packaged to Windows 32-bit?

I have not been able to reproduce the issue on my end so I need some steps to follow in order to understand how you went about producing this error.

Thank you,

Not a problem at all there, same material and instance :confused:

Manage to solve, it was a problem with windows sizing up everything in the screen.