HTC Vive screens' are not in the right positions in UE4 projects
Hi all, I'm currently using version 4.12, I'm trying to make a level on HTC Vive.
I followed these tutorial to make an empty map for startup.
However, when I press "VR preview", what I saw in my headset are two half-screens overlapped with each other. Specifically, the screen on my right eye is shifted to the left for half-width of the screen, and the screen on my left eye is shifted to the right for half-width of the screen. There was no drop in frame rate or blurry, only screen offsets.
I have also tried downloading VR templates online in 4.11 and 4.12 including custom made VR templates and Unreal VR demo, but the problem still exists, only in unreal engine though. Other than UE4 maps, it worked perfectly fine in games downloaded from steam, like The Lab, Tilt Brush and Job Simulator.
asked Jul 29 '16 at 06:47 AM in VR
Solved. Please see solution in comments.
answered Aug 09 '16 at 09:15 PM
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