How can I make an actor move when a UI button is clicked?
I have a simple button on screen (Widget Blueprint) and I want to make a box (Actor Blueprint) move when the button is clicked.
Currently I've set the movement up to use the keyboard but I want to change this to use the UI instead. I've watched a few tutorials on using event dispatchers and binding to these events but I'm still failing to grasp how to get set this up correctly. Anyone able to help?
asked Jul 29 '16 at 09:31 AM in Blueprint Scripting
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