Actor Blueprint - select parts in game

Hey folks… I’ve created an actor blueprint using three fbx models. When I drag that blueprint into the world I want to be able to mouse select the individual parts - Anyone know if that is even possible? Thanks!

found a work around anyway. Will bring multiple parts onto the stage and then group them. Does the job! Only issue I can see is precisely matching location, but I’ll work on that :slight_smile:

Instead of using events for Actor Clicked/MouseOver/Etc you can select the individual components and add events for them being Clicked/Etc.

Select your mesh component in the Blueprint browser and in the details scroll to the bottom. You’ll see a lot of Add buttons for events like Cursor Over/Out and Clicked

thanks RimmyD :slight_smile: