Is it possible to set up Host Migration?

While do some work with Steam, i’m found this in DefaultEngine.ini:

bAllowHostMigration=false

HostMigrationTimeout=15

It’s possible to migrate host on one of their client ( or assign concrete client as new host ) in case of server shutdown? Can i do it in UE without some additional steps and libraries, in config files? Searching in GitHub doesn’t take any point where this field implemented. Any info? Seams like kind of rudimental code… But, i need this function in my game! :slight_smile:

Thanks. :slight_smile:

I`d like to know to, if host migration is not available, listen-server multiplayer games are not viable

There is no trace of bAllowHostMigration in the engine source. So my best bet is that it’s an old INI config, perhaps of something that may once have been a plan to implement.

(answering since it’s the top result in google of bAllowHostMigration)

I made a plugin for this