While do some work with Steam, i’m found this in DefaultEngine.ini:
bAllowHostMigration=false
HostMigrationTimeout=15
It’s possible to migrate host on one of their client ( or assign concrete client as new host ) in case of server shutdown? Can i do it in UE without some additional steps and libraries, in config files? Searching in GitHub doesn’t take any point where this field implemented. Any info? Seams like kind of rudimental code… But, i need this function in my game!
Thanks.