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SteamUserStats() generating crash

Hello everyone,

I have a problem with the Steam API when I try to find a leaderboard.

Looks like SteamUserStats() is not returning what it is meant to.

This is what I am doing:

1 - At the begining:

 CSteamLeaderboards* g_SteamLeaderboards = NULL; // Global variable
     // Initialize Steam
     bool bRet = SteamAPI_Init();
     // Create the SteamLeaderboards object if Steam was successfully initialized
     if (bRet)
         g_SteamLeaderboards = new CSteamLeaderboards();

2 - Run SteamAPI_RunCallbacks() every tick.

3 - When I try to find the leaderboard:

 if (g_SteamLeaderboards)

4 - My CSteamLeaderboard.cpp (exactly the same as Spacewar example):

 CSteamLeaderboards::CSteamLeaderboards() : m_CurrentLeaderboard(NULL), m_nLeaderboardEntries(0)
 void CSteamLeaderboards::FindLeaderboard(const char *pchLeaderboardName)
     m_CurrentLeaderboard = NULL;
     SteamAPICall_t hSteamAPICall = SteamUserStats()->FindLeaderboard(pchLeaderboardName); // <---- THE ERROR POINTS TO THIS LINE
     m_callResultFindLeaderboard.Set(hSteamAPICall, this, &CSteamLeaderboards::OnFindLeaderboard);

This is the crash log I get:

Unknown exception - code c06d007f (first/second chance not available) KERNELBASE UE4Editor_EliosisHunt!__delayLoadHelper2() [f:\dd\vctools\delayimp\delayhlp.cpp:386] UE4Editor_EliosisHunt!_tailMerge_steam_api64_dll() UE4Editor_EliosisHunt!CSteamAPIContext::Init() [c:\program files\epic games\4.11\engine\source\thirdparty\steamworks\steamv137\sdk\public\steam\steam_api_internal.h:92] UE4Editor_EliosisHunt!CSteamLeaderboards::FindLeaderboard() [c:\unreal files\eliosishuntworkspace\eliosishunt\source\eliosishunt\private\csteamleaderboards.cpp:19

What am I doing wrong?

Thanks in advance.

Product Version: Not Selected
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asked Jul 29 '16 at 01:54 PM in C++ Programming

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avatar image SlimeQ Feb 14 '18 at 06:41 PM

Did you ever figure this out? I just started getting it seemingly randomly and now I can't even open my project

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