I have a problem when i build myservergame in Visual Studio 2015

I have this error:

1>------ Début de la génération : Projet : PaintBall, Configuration : Development_Server x64 ------
1> Creating makefile for PaintBallServer (game project files are newer)
1> Performing 9 actions (4 in parallel)
1> PCH.UELinkerFixupsName.h.cpp
1> PCH.PaintBall.h.cpp
1> AdvancedSessions.generated.cpp
1> Module.AdvancedSessions.cpp
1> UELinkerFixups.cpp
1>d:\programm\epic games\4.12\engine\source\runtime\inputcore\public…/Classes/InputCoreTypes.h(5): fatal error C1083: Impossible d’ouvrir le fichier include : ‘InputCoreTypes.generated.h’ : No such file or directory
1>d:\programm\epic games\4.12\engine\source\runtime\inputcore\public…/Classes/InputCoreTypes.h(5): fatal error C1083: Impossible d’ouvrir le fichier include : ‘InputCoreTypes.generated.h’ : No such file or directory
1>d:\programm\epic games\4.12\engine\source\runtime\inputcore\public…/Classes/InputCoreTypes.h(5): fatal error C1083: Impossible d’ouvrir le fichier include : ‘InputCoreTypes.generated.h’ : No such file or directory
1>ERROR : UBT error : Failed to produce item: J:\PaintBall\Plugins\AdvancedSessions\Binaries\Win64\UE4Server-AdvancedSessions.lib
1> Total build time: 7,07 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: La commande ““D:\Programm\Epic Games\4.12\Engine\Build\BatchFiles\Build.bat” PaintBallServer Win64 Development “J:\PaintBall\PaintBall.uproject” -waitmutex” s’est arrêtée avec le code 5. Assurez-vous que vous disposez de droits suffisants pour exécuter cette commande.
========== Génération : 0 a réussi, 1 a échoué, 0 mis à jour, 0 a été ignoré ==========

Thanks.

Hello MrEkinox,

When you say that you’re trying to build “myservergame” do you mean that you’re trying to build your project in the Development Server configuration in Visual Studio? If so, have you followed the steps listed here, specifically the one about creating a .build.cs file for your server module?

You talk of stage 5 (Create Server.Target.cs) ?

Ah, yes. Slight mix up on my part but that’s correct. You’ll need a [projectname]Server.Target.cs.

I’ve already done that :confused:

The problem is it "Assurez-vous que vous disposez de droits suffisants pour exécuter cette commande. " / “Make sure you have sufficient privileges to run this command.”

Ah that could be the issue. Are you using a Binary build from the Epic Games Launcher or a source build from Github? If you wish to build for Development Server, a source build will be required.

I know but .com/EpicGames/UnrealEngine Page error 404 :confused:

You won’t be able to access the Unreal Engine repository for Github unless you’ve linked your Github account with your Epic Games account. You can see how to do that here: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

Wow thanks you so much :slight_smile: I hope it works with that