Is the performance difference between Blueprints and C++ the same after packaging?

Is the performance of a packaged C++ project the same as a Blueprints project?

C++… or rether machine code that is produced from it is executed direcly in CPU which is fastest, blueprints are executed in virtual machine which is 10 times slower regardless if it packaged or editor, or else you use experimental nativization (Blueprint to C++ conversion during packageing) then you get native speeds same as C++. In theory package game should run faster then editor due to fact it missing editor and debug code which means there less code to execute, but this is very conditional,