How do I prevent texture tiling?
I'm trying to use a texture without tiling. I've set the x/y tiling axis on the texture to 'clamp', and the material preview looks fine (texture is four numbered and coloured squares) :
However when applied to a mesh I get this:
and I can't figure out why!
Solved - there were no UVs set up as it was a basic cube - created a UV'ed cube in Blender and works fine.
answered May 20 '14 at 08:27 PM
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