Additional Linker Flags
Hi! I'm developing crossplatform plugin with thirdparty libs and frameworks for UE4 and got some problems. I can't get how can i set additional linker flag from plugin ("-ObjC") and also set additional plist keys. There is no anything about this in official documentation so i got confused with this.
Does anybody know ow i can do that?
asked Jul 30 '16 at 03:15 PM in C++ Programming
You need to configure that in OutLinkEnvironmentConfiguration in SetupGlobalEnvironment function of *.Target.cs build script of your module, here you have example:
Just use Link insted of CPP
answered Jul 30 '16 at 03:37 PM
You don't need to use '-ObjC' for other linker flags since 4.11. At UnrealEngine/Engine/Source/Programs/UnrealBuildTool/IOS/IOSToolChain.cs line 488, you can see 'Result += " -ObjC";'. Don't waste you time like me :(
answered Jun 21 '17 at 07:51 AM
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