Replicating Colour over network
hey guys so wanting to show the correct colours on the mesh depending on which team you select however it wont work any ideas? Im using a function to set the colour which is then called in the characters event graph. Any insight would be asweome! thanks
asked Jul 30 '16 at 03:29 PM in Blueprint Scripting
So, you want all players to see which color is your character based on team?
When character possessed, you should call multicast event "update color", which would get character owner team id and apply changes.
answered Jul 30 '16 at 03:36 PM
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