VR Mode of 4.9 buid doesn't work with new oculus runtime
as stated above, the build of our VR game (which was made with ue 4.9) doesn't work with the current oculus runtime (1.6) With the new runtime Alt+Enter just triggers Fullscreen instead. The last confirmed runtime it works with is the oculus runtime 0800.
I only tested it with a DK2, but I am pretty sure it won't work with the consumer version either...
The thing is, we' d really like to release it, but there is little point in doing so if it doesnt work with the current runtime.
Do you have any Ideas why this is the case or how we could fix it? (without migrating the entire game to 4.12, because that would probably cause a ton of work)
If you need some motivation, here is a link to a video of our game.
Please help:) We d really appreciate it.
Alright, so they made a cut. You need to build with at least UE 4.11 for your game to work with the new post consumer release runtimes.
There is a line somewhere in the documentation that finally tipped me of, but it was quite hard to find:)
answered Aug 03 '16 at 01:42 PM
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