Collision bug after package

Hi colleagues, I have 2 types of enemies, they must pass through each other. It works as needed in Unreal Editor and after launch on PC, but after package does not work any more.
Please help solve the problem.
Recorded video for clarity - https://www…com/watch?v=SOUCewtMkOg

Best regards, .

Problem was solved

Thank you for your attention. In case if the problem will repeat with someone else. Solution - “Nativize Blueprint Assets” disable in package settings. (I think
incorrect forwarding collisions in C++ code, likely solution manual describe collisions in the class description)

Hi lipneteng,

I’m happy to hear you found a solution to the error you are experiencing. I am marking this as answered for tracking purposes. If you experience this error again, please post back here and we’ll be happy to take a look at what may be occurring.