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Keeping track of direction

Hey, so I am working on a First Person project and I need to keep track of the total duration of time that the player looks in every direction - up, down, left and right. I know I need to use some sort of data structure to store the times, however, I am new to Unreal Engine and don't know how to get the direction of the player. Any help is appreciated.

Product Version: UE 4.12
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asked Jul 30 '16 at 09:14 PM in C++ Programming

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garvitpugalia
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Then the title is not correct. Please fix it.

As for your actual question, just get the pawns forward vector.

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answered Jul 30 '16 at 09:18 PM

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NoobsDeSroobs
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