Attach to component with invisible mesh

Hello! I have an issue with AttachToComponent node. I’ve created on death effect for player in First Person Game - when he dies, first person camera attaches to head socket, and ragdoll turns on. So it visually looks like real death animation, kind of. I tried it without Owner no See for mesh, and it worked perfectly fine. But if I set Owner no See to true - my camera falls through the floor. I disable Capsule for mesh in ragdoll event, but mesh still have collision with floor, but my camera doesn’t care. I’ve attached my CameraAfterDeath Event and Ragdoll Event just in case.

Hope I’ve described my case as full as it needed to be! Thank you for any help!