Bug: "Any Key" event strange compile
Hello, I added this code on my Character for pressed keys tracking
And after I put "key get display name" my blueprint compiles successfully but compile sign never goes to "Good to go" anymore and stays "dirty, needs to recompile" even tho everything works just fine.
I tried this event on empty Character and sign goes green. Can you help me to solve this problem? If needed I can send project.
After looking through your project I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provide a link to the public tracker. Please feel free to visit the provided link for future updates. Thank you for your time and information.
Make it a great day
answered Aug 02 '16 at 02:46 PM
Rudy Q ♦♦ STAFF
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