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How to make animated mannequin disappear after cinematic finishes and have player pick up where it left off

Is there a way to make an animated mannequin disappear after the cinematic finishes through matinees? I haven't had much luck finding any resources on the topic.

Is it possible to have the player pick up where it leaves off? Would I need to make blueprints to get the desired effect for either scenario?

Example of said cinematic:

Camera pans up path, pass mannequin walking up path, camera fades to player controlled character where mannequin leaves off.

Product Version: UE 4.12
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asked Jul 31 '16 at 01:49 AM in Using UE4

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spongy558
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avatar image starling-music May 08 '17 at 09:35 PM

Hi there,

I'm facing the same problem, did you find a solution?

Thank you

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What i did was play the matinee sequence then delayed to x amount time which would be the duration of the matinee and then spawned the third person character blueprint at the location of the actor used in the matinee sequence by getting the reference of that actor and getting its location. I then possessed that newly spawned character and destroyed the one used in the matinee sequence as well as the matinee sequence itself.

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answered May 09 '17 at 10:11 PM

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III47III
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avatar image starling-music May 10 '17 at 11:58 PM

Thank you very much, was really helpful ;-)

avatar image III47III May 11 '17 at 09:41 AM

No problem :)

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