Why is the landscape paint tool painting the entire grid sections?

There was a recent thread posted but I couldn’t make out his material set up or why it was so complicated! I haven’t been able to find any other solutions for this problem.

I have one material that I want on the entire mesh, it is the terrain texture created using world machine. The other one I want to paint as a detail texture on the terrain.

When painting a material onto my terrain, it paints an entire grid section:

My material:





Hopefully I’ve given enough to help find a solution, thanks for reading!

Hi Stormfreek -

This is a known issue that we are working to track down and correct. However I can offer a bit of a workaround. When you are ready to paint, choose one of your layers and paint which should paint a big square, let the shaders compile. Choose the next layer and paint which again should paint a bug square, let the shaders compile. Repeat this process for all your layers. Once you are done with all your layers then each one should paint as you expect.

Let me know if this works for you -

Eric Ketchum

Works like a charm, thank you!

Hi, I tried what you suggested, but after a while those big blocks that I was painting on just turned into the default grey blocks and now I can’t get the normal terrain back… I guess it doesn’t work if you have more than a certain amount of layers