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Static Meshes Making AI unable to find Cover Objects to take cover

Hey, When I place my AI In my scene they work properly away from my built level/area. When placed in my map around all my static meshes the AI cease to work when looking for the cover objects. This is not the case when they are not close to my static meshing.

So Is there a way to make sure my AI sense the cover objects without my static meshes overloading them?

Product Version: UE 4.10
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asked Jul 31 '16 at 12:28 AM in Bug Reports

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avatar image PasteDog Aug 01 '16 at 09:04 AM

How exactly are your AI's searching for cover objects? And what are these cover objects?

avatar image Sean L ♦♦ STAFF Aug 01 '16 at 04:43 PM

Hey Chuggyfreeze,

We'll need a bit more information regarding your setup.

  • Could you provide screenshots of relevant Blueprints, Behavior Trees, etc?

  • Could you record a video that shows the behavior that you're experiencing?

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I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day

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answered Aug 05 '16 at 05:23 PM

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Sean L ♦♦ STAFF
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