Proplem with shadows after build light
After Build I have a problem with shadows - shadows with low quality. In my screenshot i'm using only standart unreal meshes with correct lightmap. Light quality I checked - "Production", but nothing changed. Several objects I put in "LightmassImportanceVolume", but it doesn solved problem.
Could anybody help, please.
May be I have to change some settings.
I don't understand why in any video lessons shadows looks perfectly, after migrate mesh in other project and after build shadows looks bad.
Thanks for help
I have solved the problem.
The problem was happand because I've changed size of floor. If you have a problem like mine, know about it.
answered Jul 31 '16 at 08:37 AM
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