x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Editor Crashes When I click "Launch" or "Play"

While I am trying to launch a level from any version of the editor that is higher than 4.9, the editor crashes with the below error. I am additionally confused because many of the paths point to a D: drive, which I do not have. I am using Win 10 64 bit, but have had the exact same problem with Win 7 64 bit, before upgrading.

Access violation - code c0000005 (first/second chance not available) libvorbis_64 libvorbis_64 libvorbis_64 libvorbisfile_64 libvorbisfile_64 libvorbisfile_64 libvorbisfile_64 UE4Editor_Engine!FVorbisAudioInfo::ExpandFile() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\vorbisaudioinfo.cpp:249] UE4Editor_Engine!FAsyncAudioDecompressWorker::DoWork() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\audiodecompress.cpp:350] UE4Editor_Engine!FAsyncTask::DoWork() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\async\asyncwork.h:317] UE4Editor_Engine!FAsyncTask::Start() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\async\asyncwork.h:305] UE4Editor_Engine!FAudioDevice::Precache() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\audiodevice.cpp:3250] UE4Editor_XAudio2!FXAudio2SoundBuffer::Init() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\windows\xaudio2\private\xaudio2buffer.cpp:599] UE4Editor_XAudio2!FXAudio2SoundSource::PrepareForInitialization() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\windows\xaudio2\private\xaudio2source.cpp:517] UE4Editor_Engine!FAudioDevice::StartSources() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\audiodevice.cpp:2446] UE4Editor_Engine!FAudioDevice::Update() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\audiodevice.cpp:2569] UE4Editor_Engine!FAudioDeviceManager::UpdateActiveAudioDevices() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\audiodevicemanager.cpp:276] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1554] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:368] UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2775] UE4Editor!GuardedMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

Product Version: UE 4.12
Tags:
more ▼

asked Jul 31 '16 at 06:21 PM in Using UE4

avatar image

hf59
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question